Rare Famicom Strider Footage
Courtesy of all-around great guy and Lost Levels staffer Chris Covell comes this rare video footage of Capcom’s Strider for the Japanese Famicom (aka the Nintendo Entertainment System to us western folk).
This is significant for two reasons: first, because Strider was never actually released for the Famicom, and second, because this preview footage is from 1988 - nearly a full year prior to Strider’s arcade debut. What you’re seeing here is the earliest known footage of what would become one of Capcom’s more popular franchises.
The console version was eventually released for the NES in the United States, sometime after the arcade game, with quite a few layout changes and modifications made. It would appear - and this is pure conjecture - that the Famicom version was cancelled in favor of an arcade release, and then re-visited and tooled with specifically for the American market.
The Japanese version is something of a holy grail among Famicom enthusiasts. In fact, a pre-release review copy of the game - the only one I’ve ever seen - was sold on Yahoo! Japan Auctions last month for 176,000 yen. That’s over $1,500, for those playing along at home. Which, by our estimates, makes this blog post worth about $10.57. Score!
(post mirrored from GameSetWatch, the most awesome blog to ever pay me to write, ever)
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Just got this on the wire from
In a post on the official Lionhead Studios message forum, Lionhead Community Pet Sam Vantilburgh
Early this morning (or last night in whacky Japan time), the Mother 3
During a conference call earlier today, global mega giant developing and publishing superstar Activision discussed that, like every other publisher and every other console for every new hardware generation change ever in this industry’s history, its third quarter 2006 fiscal year profits were lower than anticipated by Wall Street analysts. This is because - and this may shock you - when a new console comes out, i.e. the Xbox 360, your typical consumer doesn’t continue purchasing games for their old, ‘obsolete’ machines anymore. Instead they - hold on to your hats, folks - decide to save their money for the new, shinier machines and games coming out within the next year. And as a result, sales for existing machines drop dramatically. It’s an amazing phenomenon that analysts have yet to wrap their heads around.
Wired