Hard Drivin’ for the NES: First Screenshots!
While browsing through the Mean Machines Archive today, I stumbled on something pretty unexpected: the first screenshots I’ve ever seen of Hard Drivin’ for the NES, Tengen’s unreleased port of Atari’s driving simulator-turned-arcade racing game!


Hard Drivin’ was an extremely popular arcade title for Atari in 1989, featuring what was then considered realistic driving physics, the first use of 3D polygons in an arcade racing game, and my favorite feature: an actual key you had to turn to start the ignition!
These scans come from Mean Machines #0, a promotional test market predecessor to the short-lived UK console mag. Mean Machines would eventually (more or less) become Nintendo Magazine System, the UK’s official Nintendo mag. Later, the magazine would change its name to Nintendo Official Magazine. Much later still, that magazine would hire me to do game reviews. And very shortly thereafter, that magazine would lose its official Nintendo licensure, its entire staff would get fired, and competing publisher Future would pick up the official Nintendo magazine title. So basically, these images that you’re seeing are from the very first issue of a magazine that I would one day kill.
Shouldn’t have given me that six-page Pokemon cover feature, Dean.
According to the preview, the NES port was being programmed by Mark Morris who, despite this MobyGames entry, I’m convinced is not the same Mark Morris who co-founded Introversion Software and directed Darwinia and Defcon. In fact, I’m also not convinced that he’s the same man as the THQ director currently claiming the majority of that same entry, given that this San Diego Union-Tribune interview accredits that Mark Morris’ first game as 1996’s Men in Black. It would seem that this MobyGames entry actually combines the credits for three different Mark Morrises. Yikes!
The game looked pretty faithful to the arcade original, as you can see in these comparison shots:






According to the magazine’s preview, the game was running smoothly. “Many thought that the original arcade machine’s filled-3D graphics which are used to portray the first person perspective action would be virtually impossible to convert to the Nintendo,” said the short preview blurb, “but programmer Mark Morris has surprised the cynics and come up with a system that runs them smoothly at a very high speed - a first on the Nintendo!”
It seems pretty obvious from the shots that nothing beyond a rudimentary track was implemented; notice that there are no other vehicles, signs, or even scenery! Still, though, this looks like it could have been a pretty impressive technical feat on the NES. Mark Morris, are you out there? Have any insight for us?
Check out a complete *.pdf of Mean Machines #0 here! It also features a rare screenshot of The Legend of Hero Tonma for the NES, another unreleased game.
Today on Lost Levels, we examine Star Trek V, a cheesy NES platformer based on a cheesy sci fi movie that did not resemble a cheesy NES platformer at all and probably shouldn’t have been one. And, well, I guess it wasn’t, which is why we’re talking about it.
Hi boys and girls! Your old pal Lost Levels has two articles to announce for your sensual reading pleasure. Neither of these are about old Nintendo games, nor is Jaleco involved in any way, which might confuse some of our veteran readers. I’m terribly, terribly sorry.
What once was lost, now is… being released. Originally sent to limbo by the the bankruptcy of publisher Acclaim,
Our latest awesome and badical Lost Levels Feature Presentation spotlights Pescatore for the Famicom, a lost puzzler from the days when Sunsoft made really great games. Except Pescatore isn’t a really great game. In fact, it’s kind of crap. It’s like Dr. Robotnick’s Mean Bean Machine (aka Akuma no Densetsu Durakura PuyoPuyo Bushido Gaiden) except that instead of featuring monkey robots and fat guys, it has random crashes.
Professional magician and comedian, co-creator and executive producer of last year’s 
