Desert Bus for Hope

Posted on November 26th, 2007 by Frank Cifaldi

Some wackos at have started a charity event near and dear to my heart, and certainly to this site.

Remember Desert Bus, the infamous and evil mini game designed by Two and a Half Men producer and former Saturday Night Live writer Eddie Gorodetsky? It was included on the unreleased Sega CD title, Penn & Teller’s Smoke and Mirrors, described on this very site in early 2006. The premise, if you don’t want to click on that handy link, is simple: players must drive a full-sized bus from Tucson, AZ to Las Vegas, NV, an incredibly boring drive through endless desert. The bus never goes over 45 mph, and it veers to the right ever so slightly, meaning that you can’t simply tape down buttons and walk away; if you do, the bus crashes, and a tow truck takes you back to the beginning, in real time. Oh, also, the trip takes eight hours. Eight real world hours of endless desert.

The game was meant to be a tongue-in-cheek response to anti-game legislature of the time from former Attorney General Janet Reno, an answer to the controversy that games had become too violent. Desert Bus was publisher Absolute Entertainment’s first in a line of games “stupefyingly like reality,” an alternative to ultra violent games like Doom or Night Trap. Rather than simulating gun-toting or, um, trap-springing, players would simulate real world ordeals, like driving a bus for eight boring hours.

The LoadingReadyRun guys are playing a huge marathon session of Desert Bus in an effort to raise funds for Penny Arcade’s Child’s Play charity; the more that is donated, the more hours they put in. As of this writing they’ve been playing for two days and eighteen hours, and still have about thirty-two hours of driving ahead of them - which increases as more donations come in! And in a move that just warms my damned heart, Desert Bus creator Eddie Gorodetsky and Penn & Teller themselves have contributed a significant amount to the $11,000 that has been raised so far.

God speed, you crazy bastards. Or 45mph, I guess.



Block Out for the NES

In which the guys who made Double Dragon and River City Ransom almost published a 3D puzzle game.

Hard Drivin' for the NES

A Q&A with the author of Tengen's surprisingly impressive attempt at putting the 3D racer on the underpowered NES.

Spotlight: Bio Force Ape

The legendary lost game from Seta has finally been found! But is this the end of Lost Levels?!

Spotlight: Star Trek V

It should come as no surprise that the worst Star Trek movie would have made the worst Star Trek game.

Review: Colors

In this exclusive Lost Levels review, we take a thorough, introspective look at Colors, the GTA-alike that would have saved the Gizmondo. SPECIAL BONUS: Sodomy inside!

Elusions: Thunder Force VI

A brief retrospective of the butt-rockingest series of shooters that ever was, and the Dreamcast sequel that wasn't.

Spotlight: Pescatore

A glitchy puzzle game with multi-colored seafood that bears more than a striking similarity to PuyoPuyo? Not very fresh.

Elusions: Final Fantasy 64

Is it possible that yet another title from this popular series has eluded fans for over a decade?

Spotlight: Bashi Bazook

We promise this is the last unreleased Jaleco game we'll ever talk about. Maybe.

All Content © Copyright 2003-2021 Lost Levels BOYEEE
Powered by WordPress. We likes us WordPress, precious.