“Freelance Police” Previewed in GameProPosted on March 28th, 2004 by Frank Cifaldi
For those Sam & Max fans who are gluttons for punishment, be sure to check out this month’s GamePro, which features a very positive preview for the recently-deceased title, Sam & Max: Freelance Police.
The preview, beyond its encouraging words, features four screenshots not seen anywhere else.
Thanks to The International House of Mojo for the update.
More Odyssey2 StuffPosted on March 28th, 2004 by Frank Cifaldi
Brazilian site Odyssey 2000, first linked from here back in December, has an exclusive look at two more recently-discovered Odyssey2 prototypes. Neither are particularly exciting but, hey, never let it be said that Lost Levels is a biased resource.
The first program, which isn’t a game at all, is titled Spaans (Dutch for “Spanish”), a small utility that translates words from Spanish to Dutch and vice-versa.
The second is a logic game that involves arranging a numeric pattern sequentially. I know I’m excited. The title of this one is unknown, though the EPROM window cover contains the word Melrep, which is as good a title as any I suppose.
Save Sam & Max!Posted on March 26th, 2004 by Frank Cifaldi
No doubt some of our readers are more than a little irked at Lucasarts’ recent cancellation of Sam & Max: Freelance Police and, frankly, so am I.
“LucasArts’ sudden decision to stop production on Sam & Max is mystifying,” said Sam & Max creator Steve Purcell in a recent letter to The International House of Mojo. “I couldn’t have been more pleased with the quality of the writing, gameplay, hilarious animation and the gorgeous 3D world that Mike Stemmle’s team has created.”
“It was the first cancellation I’ve ever seen that wasn’t due to poor performance on the part of the team,” an anonymous Lucasarts employee told us. “I just don’t get it.”
According to the official press release, the plug was pulled because the company felt that “this was not the appropriate time to launch a graphic adventure on the PC.” In other words, as one editorialist put it, “Uh, we donâ€™t know how to, um, sell this game.”
While the situation seems grim for those who were looking forward to it, all hope is not lost. Check out SaveSamAndMax.com for the low-down on what you can do to help reverse this decision. We personally recommend hand-written letters, as these are met with more respect than those of the electronic variety.
Thanks to every video game message board and news resource that I visit for the tip-off.
Blaster for the Atari 5200Posted on March 26th, 2004 by Frank Cifaldi
The “mystery prototype” at AtariAge has been revealed as Blaster.
Blaster was a relatively obscure 1983 arcade game by Eugene Jarvis designed as a direct descendent to another of Jarvis’ efforts, Robotron: 2084. Relatively unknown, however, is that Blaster was originally designed for both the Atari 5200 and its 8-bit computer bretheren.
Thanks to Jarvis and Matt Reichert, the game is now freely downloadable on the internet, albeit with the specific demand that no one profit from homemade cartridges of this game.
Mystery Atari 5200 GamePosted on March 16th, 2004 by Frank Cifaldi
An unreleased and previously unknown game for the Atari 5200 will be unveiled at this year’s Philly Classic, and one lucky person may win an exclusive reproduction cart!
The game, unearthed by Matt Reichert, will remain unnamed until its unveiling this Friday at the AtariAge booth. In the interim, AtariAge is holding a contest to award the first person to correctly guess the title of the game a one-of-a-kind cartridge. The clues are as follows:
- It’s a “fast paced action game,” according to AtariAge Content Editor Albert Yarusso, that “demonstrates the power of the 5200 and formed the basis of an arcade game of the same name.”
- According to Reichert, the game “isn’t on ANY list of possible games I’ve seen and I don’t think anyone other than the programmers knew it was being programmed.”
- Also according to Reichert, the game is NOT an arcade conversion.
- The game does NOT exist for any Atari computer system.
The contest is open only to existing members of the AtariAge Forums. I’m going for Mad Planets myself. Check out the contest thread here.
Fireteam Rogue EXPOSEDPosted on March 16th, 2004 by Frank Cifaldi
Fireteam Rogue was a very ambitious title by Accolade, which promised over one-hundred hours of game play incorporated into its mixture of platform action and arcade flying segments.
The article contains insight by engineer Russell Borogove, along with concept art and links to outside resources. Thanks to Evan himself for the tip!