Archive for November, 2003

Unreleased ColecoVision Game for Sale

Posted on November 21st, 2003 by Frank Cifaldi

Digital Press is holding a private auction for Power Grabber, a one-of-a-kind prototype of an unreleased game for the ColecoVision.

Power Grabber was developed by Sydney Development, a long-defunct development house perhaps best known for developing BC’s Quest for Tires for Sierra. The game was made in response to the Canadian Atomic Energy Commission’s need to entertain the kiddies while the adults were given tours of their facilities.

It was long-rumored that Power Grabber was distributed to the facilities, but this prototype board is the only copy of the game known to have turned up thus far.

The game consists of two EPROMs on a bare circuit board. The starting bid is $940, a sum I’d be hypocritical to challenge, and is being auctioned privately on this thread of the Digital Press Forums.

Final Fantasy IV and Seiken Densetsu like you’ve never seen them before

Posted on November 15th, 2003 by Kenny Sutherland

So, how would you enjoy a nice piece on something Squaresoft? Perhaps you’d like some information on a game that was never released anywhere in the world? Better yet, how about two unreleased titles?

Mr. Chris Collette has got you covered, bringing you this feature on two “lost” Squaresoft games. And in case you’re confused, this Final Fantasy IV wasn’t for the Super Famicom, and this Seiken Densetsu wasn’t for the Game Boy.

Sombrero Cactus Boycott

Posted on November 11th, 2003 by Kenny Sutherland

We here at Lost Levels are always looking towards the future at the same time as we are uncovering hidden gaming gems from the past. Thanks to some foresight and clever planning, we have added an archive of all the articles that have appeared on Lost Levels to the site.

And thanks to laziness and procrastination, it wasn’t added until now. So go get yourself a huge fried ice cream, put on your favorite mood music, and visit the Article Archives to see what the fuss is about.


Posted on November 7th, 2003 by Kenny Sutherland

Thanks to the tireless efforts of the infamous Mr. Danny Cowan, Lost Levels is proud to bring you this month’s feature presentation: Sunman.

Is it a bird? Is it a plane? Is it a flying Richard Moll in tight red spandex? Just exactly who or what is this “Sunman” I speak of? There’s only one way to find out.. read on, and enjoy the article.


Block Out for the NES

In which the guys who made Double Dragon and River City Ransom almost published a 3D puzzle game.

Hard Drivin' for the NES

A Q&A with the author of Tengen's surprisingly impressive attempt at putting the 3D racer on the underpowered NES.

Spotlight: Bio Force Ape

The legendary lost game from Seta has finally been found! But is this the end of Lost Levels?!

Spotlight: Star Trek V

It should come as no surprise that the worst Star Trek movie would have made the worst Star Trek game.

Review: Colors

In this exclusive Lost Levels review, we take a thorough, introspective look at Colors, the GTA-alike that would have saved the Gizmondo. SPECIAL BONUS: Sodomy inside!

Elusions: Thunder Force VI

A brief retrospective of the butt-rockingest series of shooters that ever was, and the Dreamcast sequel that wasn't.

Spotlight: Pescatore

A glitchy puzzle game with multi-colored seafood that bears more than a striking similarity to PuyoPuyo? Not very fresh.

Elusions: Final Fantasy 64

Is it possible that yet another title from this popular series has eluded fans for over a decade?

Spotlight: Bashi Bazook

We promise this is the last unreleased Jaleco game we'll ever talk about. Maybe.

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