Boicotta Settembre!

Posted on September 29th, 2003 by Frank Cifaldi

I’ve been asked, several times, in various states of politeness, why this site is “dead.”

It’s an excellent question, and one I’m reluctant to answer, as I’ve yet to find a valid explanation that would cover all of my bases. So, I came up with a great excuse.

We’re boycotting September.

That’s right, folks. Here at Lost Levels, we view the ninth month of the year as a time of personal reflection, a time to stop writing about video games and take the time to notice the little things.

It also happens to be the month Fall semester begins, and merely the second month of the little project you’re now viewing.

In short, I was mistaken in believing that I could produce work of adequate quality on a set schedule. I can not. In a perfect world, writing about video games would cover my rent and my ramen noodle and coffee stockpile, but it does not.

So here’s the deal. I’ll publish articles, right here, when they’re done. This is not to say that my future output will not match that of August’s. What this means is that, instead of worrying about balancing three to four articles at a time, I can focus on getting each one done right. Which, to me, is scads more important than reaching some kind of presupposed deadline.

We’ll pick up again this weekend. After that, I foresee no problems in publishing regular updates. Thank you for your continued support and words of encouragement. We’re not going anywhere, and it only gets better from here.


Articles


Block Out for the NES

In which the guys who made Double Dragon and River City Ransom almost published a 3D puzzle game.


Hard Drivin' for the NES

A Q&A with the author of Tengen's surprisingly impressive attempt at putting the 3D racer on the underpowered NES.


Spotlight: Bio Force Ape

The legendary lost game from Seta has finally been found! But is this the end of Lost Levels?!


Spotlight: Star Trek V

It should come as no surprise that the worst Star Trek movie would have made the worst Star Trek game.


Review: Colors

In this exclusive Lost Levels review, we take a thorough, introspective look at Colors, the GTA-alike that would have saved the Gizmondo. SPECIAL BONUS: Sodomy inside!


Elusions: Thunder Force VI

A brief retrospective of the butt-rockingest series of shooters that ever was, and the Dreamcast sequel that wasn't.


Spotlight: Pescatore

A glitchy puzzle game with multi-colored seafood that bears more than a striking similarity to PuyoPuyo? Not very fresh.


Elusions: Final Fantasy 64

Is it possible that yet another title from this popular series has eluded fans for over a decade?


Spotlight: Bashi Bazook

We promise this is the last unreleased Jaleco game we'll ever talk about. Maybe.

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