Archive for July, 2003

We are LIVE!

Posted on July 30th, 2003 by Frank Cifaldi

Welcome, boys and girls, to

Lost Levels is a new kind of video gaming magazine. Our sole focus is on reporting information on games that you’ve never played. Each month we’ll bring you stories from industry insiders, collectors, and hobbyists about those unfortunate projects that never saw life on store shelves.

All will be revealed August 1st, probably close to mid-afternoon. We’ll see you then!

Welcome to Lost Levels!

Posted on July 27th, 2003 by Frank Cifaldi

We’re not live yet, but that’s no reason not to screw with news entries!

As of this moment, this page is pretty bare bones. I’m working hard, though, and hopefully we should be live before the August 1st deadline.

The mag itself, however, is a different story. We’ll see how it goes.

Have I done enough filler yet?


Block Out for the NES

In which the guys who made Double Dragon and River City Ransom almost published a 3D puzzle game.

Hard Drivin' for the NES

A Q&A with the author of Tengen's surprisingly impressive attempt at putting the 3D racer on the underpowered NES.

Spotlight: Bio Force Ape

The legendary lost game from Seta has finally been found! But is this the end of Lost Levels?!

Spotlight: Star Trek V

It should come as no surprise that the worst Star Trek movie would have made the worst Star Trek game.

Review: Colors

In this exclusive Lost Levels review, we take a thorough, introspective look at Colors, the GTA-alike that would have saved the Gizmondo. SPECIAL BONUS: Sodomy inside!

Elusions: Thunder Force VI

A brief retrospective of the butt-rockingest series of shooters that ever was, and the Dreamcast sequel that wasn't.

Spotlight: Pescatore

A glitchy puzzle game with multi-colored seafood that bears more than a striking similarity to PuyoPuyo? Not very fresh.

Elusions: Final Fantasy 64

Is it possible that yet another title from this popular series has eluded fans for over a decade?

Spotlight: Bashi Bazook

We promise this is the last unreleased Jaleco game we'll ever talk about. Maybe.

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